HeroQuest Ye Olde Inn Logo

High Adventure in a World of Magic

Flags English Português (Brasil) North American Dansk Suomi Français Deutsch Ελληνικά Italiano 日本語 Nederlands English Norsk ру́сский язы́к Español Svenska English North American





HeroQuest Game System
HeroQuest Kellar's Keep HeroQuest Return of the Witchlord
HeroQuest Against the Ogre Horde HeroQuest Wizards of Zargon
HeroQuest Mage of the Mirror HeroQuest The Frozen Horror
HeroQuest Adventure Design Kit


↓ Jump to Bottom ↓

Solo HeroQuest

by Carl Forhan

I developed the following tables in an attempt to generate a random HQ quest for solo play. Admittedly, you lose a lot of the fun Hero interaction, and the monsters are all basically predictable in their actions. I'd also recommend making all the monsters have only 1-2 Body Points at most, or else you end up rolling an awful lot of dice to resolve a single battle.

On all tables, roll a single red die to determine the result. Most of the tables are geared towards more difficult traps, monsters, etc. on the numerically high end of the scale. You may also choose to use a modifier to the die roll (+2 for a really tough Quest, -1 for a fairly easy one, etc.). Some monsters and spells were taken from the Quest Pack for the Elf.

These tables could also be used to perhaps generate a Quest framework, if you will. I've tried to organize things fairly logically, so you don't get highly irrational combinations of monsters in adjacent rooms.

Enjoy!



↓ Jump to Bottom ↓



↑ Return to Top ↑


Setting

1

Caves

2

City

3

Crypt

4

Dungeon

5

Fortress

6

Mystery



↓ Jump to Bottom ↓



↑ Return to Top ↑


Plot

1

Defeat all monsters

2

Defeat special enemy

3

Escape/survive

4

Rescue companion

5

Retrieve artifact/treasure (draw)

6

SPECIAL - player should have another list to choose from



↓ Jump to Bottom ↓



↑ Return to Top ↑


Room Contents

Caves

City

Crypt

Dungeon

Fortress

Mystery

1

Undead

1

Undead

1

Undead

1

Undead

1

Undead

1

Undead

2

Humanoid

2

Humanoid

2

Undead

2

Undead

2

Humanoid

2

Humanoid

3

Humanoid

3

Humanoid

3

Undead

3

Humanoid

3

Humanoid

3

Outdoors

4

Humanoid

4

Outdoors

4

Humanoid

4

Humanoid

4

Humanoid

4

Trap

5

Trap

5

Outdoors

5

Trap

5

Trap

5

Outdoors

5

Unusual

6

Unusual

6

Outdoors

6

Unusual

6

Unusual

6

Trap

6

Unusual

Treasure Here?

1-4

No

5-6

Yes

Treasure Trapped?

1-4

No

5-6

Yes
(1 BP trap)

Contents

-1

25 coins

0

50 coins

1

75 coins

2

100 coins

3

1 weapon

4

150 coins

5

200 coins

6

1 magic

7

1 weapon
+ 100 coins

8

1 magic
+ 100 coins

Magic

-1

Potion of Dexterity

0

Potion of Restoration

1

Potion of Healing

2

Magical Throwing Dagger

3

Potion of Healing

4

Spell Scroll
Courage

5

Magical Throwing Dagger

6

Artifact

7

Spell Scroll
Heal Body

8

Spell Scroll
Ball of Flame



↓ Jump to Bottom ↓



↑ Return to Top ↑


Monster Tables

Roll

Undead

Humanoid

Outdoor

Unusual

Traps

Special Enemy

-1

Skeleton

Goblin

Goblin

Goblin (2)

Spear

Orc Warlord

0

Zombie

Orc

Orc

Skeleton (2)

Pit

Mummy

1

Skeleton (2)

Goblin (2)

Zombie

Fimir (2)

Spear

Chaos Warrior

2

Zombie (2)

Orc (2)

Elven Warrior

Giant Wolf

Pit

Wizard

3

Skeleton (2) + Zombie

Fimir

Goblin (3)

Elven Archers (2)

Spear (2)

Chaotic Hero

4

Mummy

Fimir + Orc

Orc (3)

Mummy

Flood

Gargoyle

5

Zombie (3)

Orc (3)

Giant Wolf

Chaos Warrior

 

Wizard

6

Mummy with invulnerability*

Chaos Warrior

Chaos Warrior

Gargoyle

 

Ogre

7

Gargoyle

Fimir (2)

Chaotic Hero

Ogre

 

Chaos Champion**

8

Roll 2 times

Roll 2 times

Roll 2 times

Roll 2 times

Roll 1, x2 dmg

Gargoyle with spells

* Monster has invulnerability as per the HeroQuest Variation Rules

** Chaos Champion has 5 attack dice and 5 defend dice



↓ Jump to Bottom ↓



↑ Return to Top ↑


Chaos Spell Groups

1 or less

Fear
Sleep
Ball of Flame

2-3

Rust
Lightning Bolt
Mind Blast

4-5

Summon Orcs
Ball of Flame
Cloud of Chaos
Escape

6+

Firestorm
Dispell
Summon Undead
Restore Chaos
Reanimation



↓ Jump to Bottom ↓



↑ Return to Top ↑


Hero Companion

Companion is Optional

-1

Sir Ragnar

0

Prospector

1

Sir Ragnar

2

Prospector

3

Elven Archer

4

Elven Archer

5

Sir Ragnar

6-8

Hero



↓ Jump to Bottom ↓



↑ Return to Top ↑


Special Enemy Action Chart (1d6)

1-4

Attack
(retreat if weak)

5-6

Spell or special attack
(artifact, etc.)

First attack is always spell if possible



↓ Jump to Bottom ↓



↑ Return to Top ↑


This article is © Copyright 1995 by Carl Forhan, and may not be reproduced in any form without permission by the author.

Brought to you by:

Quest Machine Logo


↑ Return to Top ↑



Expanding HeroQuest

HeroQuest Cards
HeroQuest Design & Game Tools
HeroQuest PC Games
HeroQuest Quests
HeroQuest Rules
HeroQuest Tiles




This HeroQuest Site is dedicated to:

Ye Olde "Agin's Inn"

HeroQuest is © 1989-2014 by Milton Bradley Company.





Best viewed with HeroQuest Fonts installed

Proudly Hosted by MDD Hosting Valid HTML 4.01 Transitional Valid CSS!